My passion lies with incremental games.

I am legally blind, so building traditional 2D or 3D action spaces can be limiting. I focus on dense, readable UI-driven game systems where clarity, progression, and momentum are the core experience.

Explore Games

Family keeps this grounded.

I am building this studio around real life, not around nonstop crunch. I am a father first, and that perspective shapes the way I make games: calm pacing, practical structure, and systems that respect people’s time.

This project is about enjoying the craft, shipping often, and building things I can be proud of over the long run.

Living with Stargardt’s shapes how I build games.

I live with Stargardt visual impairment, which means detail-heavy scene reading can be difficult. That is why I focus on readable interfaces, strong contrast, and progression systems that feel clear without visual overload.

This is not a limitation narrative. It is a design constraint I work with directly, and it has made my games more intentional, more structured, and easier to understand moment to moment.

What this changes in practice

  • Larger interaction targets and cleaner hierarchy in UI layouts
  • System readability first, visual effects second
  • Consistent feedback loops that can be parsed quickly
  • Accessible presentation across desktop and mobile storefronts

AI helps me ship faster and experiment further.

I use AI as a practical multiplier for research, drafting, and iteration loops. It does not replace game direction. It helps me move from idea to playable version quickly so I can focus on design choices and player experience.

The goal is disciplined execution: better tools, clearer workflows, and more shipped improvements.

Shipped Titles and Active Experiments

A live catalog of projects across browser, desktop, and mobile storefronts.

Eternum Inc cover image

Eternum Inc

Production-focused incremental design with long-tail progression tuned for mobile sessions.

Idle incremental

Nebula Navigator cover image

Nebula Navigator

Fleet progression, combat loops, and strategic scaling in a streamlined UX shell.

Incremental space warfare

Idle Dyson Swarm: Nanite cover image

Idle Dyson Swarm: Nanite

Expands the Dyson Swarm lineage with deeper strategic tradeoffs and cleaner progression pacing.

Idle strategy

Skrimp Fall cover image

Skrimp Fall

Chaotic physics-driven progression layered with idle-style upgrade loops.

Incremental simulation physics

Idle Sheep Counting cover image

Idle Sheep Counting

Relaxed session design with compounding systems built for consistent daily play.

Incremental strategy

Idle Spaceflight cover image

Idle Spaceflight

Space progression systems focused on readable pacing and persistent advancement.

Incremental strategy

Rocket Mania cover image

Rocket Mania

Arcade movement and route mastery with support across mobile and Steam.

Racing, exploration, 2D platformer

Edge-Spawn TD prototype cover image

Edge-Spawn TD

Experimental defense sandbox used to test encounter design and economy pacing.

Browser prototype tower defense

Quiz Night artwork

Quiz Night

Eight themed volumes with 50-question packs covering pop culture, history, science, and more.

Party and solo trivia collections

Support development

If you want to support ongoing development, updates, and future releases, you can contribute directly. Every bit of support helps me keep building.

Need to reach me directly?

Open the contact form for support, business, or collaboration messages. You can also use the Discord shortcut inside the panel.